Particle system component is used to simulating fluid elements like liquids, flames and clouds by generating and animating large quantities of small 2D images in the
During game development process in Unity we are writing scripts. For convenience we usually use any integrated development environment (IDE). By default Unity provides MonoDevelop IDE.
Augmented Reality is everywhere, but what is it exactly? Nowadays popularity of augmented reality is still increasing. We can find a lot of games using AR
Object class is a base class for all objects Unity can reference. From Object inherits another Unity's main class - GameObject - base class for all
Unity has preserved some special names for folders like: Assets, Editor, Streaming Assets and Resources. Today we are going to talk about the last one. Resources
When your team is porting game to another engine / technology, it will always encounter some difficulty. One of them is certification. As you can guess, not
One time when I was working on one of my first 2D platformer I had to implement an enemy - shooting alien. At beginning his behaviour
Why, I can't simply run an animation in loop? I can bet $100 that every beginner Unity programmer approached this problem: For example, I want to
Unity + multiple threads = nope? Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you
Easter reminds us that hope must never be lost for as dark as the road may seem, there always lies light at the end of it.