Using threads with Unity

By Mateusz Olszewski on under unity, unity3d, c#, tutorial, programming, threads, multi, multithreading

Unity + multiple threads = nope? Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you


Why clean code is important - Part 2

By Mateusz Olszewski on under unity, unity3d, clean, code, c#, tutorial, programming, article

Clean code – what next? Welcome in the second part of article about clean code. Last time we talked about importance of naming in programming and idea


How version control can save your life

By Mateusz Olszewski on under unity, unity3d, tutorial, git, bitbucket, svn, cvs, sourcetree, control version

Is it worth to use version control system? Many of Unity developers work alone. They often start from youtube tutorials from which it’s worth to



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Why clean code is important - Part 1

By Mateusz Olszewski on under unity3d, tutorial, gamedev, programming, c#, clean, code, article, unity

Clean code Nowadays, developers are relatively easy to start creating their own games. They can easily find tons of tutorials on youtube, vimeo, blogs (like this


Animation scripting in Unity

By Mateusz Olszewski on under animations, unity, unity3d, gamedev, article, tutorial

Why animation are good for your game? At start I think, I don't need to explain anybody what is animation, right? We can bring to life


Unity Data Persistence with PlayerPrefs

By Mateusz Olszewski on under unity, data, tutorial, unity3d, programming, c#

How to store game state between sessions?! A lot of beginners becoming the first steps in gamedev industry reaching one problem – why the hell Unity doesn’