How version control can save your life

By University of Games on under unity, unity3d, tutorial, git, bitbucket, svn, cvs, sourcetree, control version

Is it worth to use version control system? Many of Unity developers work alone. They often start from youtube tutorials from which it’s worth to



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Why clean code is important - Part 1

By University of Games on under unity3d, tutorial, gamedev, programming, c#, clean, code, article, unity

Clean code Nowadays, developers are relatively easy to start creating their own games. They can easily find tons of tutorials on youtube, vimeo, blogs (like this


How to make the perfect game pitch

By University of Games on under gamedev, article, business, tutorial

The pitch is one of the most important parts of creating the success of any video game. It's funny, but most developers do not pass the


Most important questions from game publishers

By University of Games on under business, gamedev, unity3d, studio, article, tutorial, publishing

For now, most important goal for any game publisher is finding successful titles over and over again in a market of three million apps. On the


Animation scripting in Unity

By University of Games on under animations, unity, unity3d, gamedev, article, tutorial

Why animation are good for your game? At start I think, I don't need to explain anybody what is animation, right? We can bring to life



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Work with passion

By University of Games on under business, unity3d, job, gamedev

Working in gamedev is not and will never be the easiest job, but there's something what caused in last years that it's very popular and eligible


Unity Data Persistence with PlayerPrefs

By University of Games on under unity, data, tutorial, unity3d, programming, c#

How to store game state between sessions?! A lot of beginners becoming the first steps in gamedev industry reaching one problem – why the hell Unity doesn’


What we thinks about fun

By University of Games on under studio, article, business, gameplay

Hello there! Most of the articles, I've read is a list of what my game should include, but there is one element that slips away. In