Why clean code is important - Part 2

By Mateusz Olszewski on under unity, unity3d, clean, code, c#, tutorial, programming, article

Clean code – what next? Welcome in the second part of article about clean code. Last time we talked about importance of naming in programming and idea

Interactive books

By Leszek Król on under article, publishing, unity3d, augmented reality, ar, technology, games, apps, digital media, media

Many people believed that digital media like ebooks or apps would lead to the death of printed books and magazines. How wrong they were? In overall,


Why clean code is important - Part 1

By Mateusz Olszewski on under unity3d, tutorial, gamedev, programming, c#, clean, code, article, unity

Clean code Nowadays, developers are relatively easy to start creating their own games. They can easily find tons of tutorials on youtube, vimeo, blogs (like this

How to make the perfect game pitch

By Leszek Król on under gamedev, article, business, tutorial

The pitch is one of the most important parts of creating the success of any video game. It's funny, but most developers do not pass the

Most important questions from game publishers

By Leszek Król on under business, gamedev, unity3d, studio, article, tutorial, publishing

For now, most important goal for any game publisher is finding successful titles over and over again in a market of three million apps. On the

Animation scripting in Unity3D

By Mateusz Olszewski on under animations, unity, unity3d, gamedev, article, tutorial

Why animation are good for your game? At start I think, I don't need to explain anybody what is animation, right? We can bring to life

What we thinks about fun

By Leszek Król on under studio, article, business, gameplay

Beginning Most of the articles, I've read is a list of what my game should include, but there is one element that slips away. In this