Showing particles in Screen Space - Overlay canvas

By University of Games on under unity, unity3d, tutorial, particles, screen space, overlay, canvas

Particle system component is used to simulating fluid elements like liquids, flames and clouds by generating and animating large quantities of small 2D images in the


Using Visual Studio in Unity

By University of Games on under unity, unity3d, studio, programming, tutorial, IDE, visual studio, visual, tools, for, VS, VSTU, guide

During game development process in Unity we are writing scripts. For convenience we usually use any integrated development environment (IDE). By default Unity provides MonoDevelop IDE.


How to use Unity's Resources

By University of Games on under unity, unity3d, tutorial, resources

Unity has preserved some special names for folders like: Assets, Editor, Streaming Assets and Resources. Today we are going to talk about the last one. Resources



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Coroutines in Unity

By University of Games on under unity, unity3d, programming, tutorial, c#, code, coroutines, coroutine, yield, wait

Why, I can't simply run an animation in loop? I can bet $100 that every beginner Unity programmer approached this problem: For example, I want to


Using threads with Unity

By University of Games on under unity, unity3d, c#, tutorial, programming, threads, multi, multithreading

Unity + multiple threads = nope? Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you


Why clean code is important - Part 2

By University of Games on under unity, unity3d, clean, code, c#, tutorial, programming, article

Clean code – what next? Welcome in the second part of article about clean code. Last time we talked about importance of naming in programming and idea


How version control can save your life

By University of Games on under unity, unity3d, tutorial, git, bitbucket, svn, cvs, sourcetree, control version

Is it worth to use version control system? Many of Unity developers work alone. They often start from youtube tutorials from which it’s worth to



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Why clean code is important - Part 1

By University of Games on under unity3d, tutorial, gamedev, programming, c#, clean, code, article, unity

Clean code Nowadays, developers are relatively easy to start creating their own games. They can easily find tons of tutorials on youtube, vimeo, blogs (like this


How to make the perfect game pitch

By University of Games on under gamedev, article, business, tutorial

The pitch is one of the most important parts of creating the success of any video game. It's funny, but most developers do not pass the


Most important questions from game publishers

By University of Games on under business, gamedev, unity3d, studio, article, tutorial, publishing

For now, most important goal for any game publisher is finding successful titles over and over again in a market of three million apps. On the