Using threads with Unity

By Mateusz Olszewski on under unity, unity3d, c#, tutorial, programming, threads, multi, multithreading

Unity + multiple threads = nope? Multithreading is an ability of processor to execute multiple threads concurently. Each thread execute sequence of programming instructions. So in theory you

Why clean code is important - Part 2

By Mateusz Olszewski on under unity, unity3d, clean, code, c#, tutorial, programming, article

Clean code – what next? Welcome in the second part of article about clean code. Last time we talked about importance of naming in programming and idea

Interactive books

By Leszek Król on under article, publishing, unity3d, augmented reality, ar, technology, games, apps, digital media, media

Many people believed that digital media like ebooks or apps would lead to the death of printed books and magazines. How wrong they were? In overall,

How version control can save your life

By Mateusz Olszewski on under unity, unity3d, tutorial, git, bitbucket, svn, cvs, sourcetree, control version

Is it worth to use version control system? Many of Unity developers work alone. They often start from youtube tutorials from which it’s worth to


Why clean code is important - Part 1

By Mateusz Olszewski on under unity3d, tutorial, gamedev, programming, c#, clean, code, article, unity

Clean code Nowadays, developers are relatively easy to start creating their own games. They can easily find tons of tutorials on youtube, vimeo, blogs (like this

Most important questions from game publishers

By Leszek Król on under business, gamedev, unity3d, studio, article, tutorial, publishing

For now, most important goal for any game publisher is finding successful titles over and over again in a market of three million apps. On the

Animation scripting in Unity3D

By Mateusz Olszewski on under animations, unity, unity3d, gamedev, article, tutorial

Why animation are good for your game? At start I think, I don't need to explain anybody what is animation, right? We can bring to life

We are coming to Nintendo Switch!

By Leszek Król on under unity3d, business, nintendo, switch, news

Nintendo Switch reveal got the gaming community really excited. For us even more! Why? We have a chance to develop for new platform!. For now, we


Work with passion

By Kamil Wnęk on under business, unity3d, job, gamedev

Working in gamedev is not and will never be the easiest job, but there's something what caused in last years that it's very popular and eligible

Unity Data Persistence with PlayerPrefs

By Mateusz Olszewski on under unity, data, tutorial, unity3d, programming, c#

How to store game state between sessions?! A lot of beginners becoming the first steps in gamedev industry reaching one problem – why the hell Unity doesn’